Skip to main content

Announcing Izgon: Ascendancy

"Another Izgon larp?", a friend asked me two years ago as I announced the previous larp of the series. "How about doing something new?"

I was stuck with these questions for a time. New stuff. Well, of course there was innovation in every Izgon larp - an urban fantasy pervasive series which I started four years ago. Some stuff worked. Some didn't. In the background, however, the same principles still did apply. There was secrecy. Long playtime of being in-character. Mana gathering to open a portal back home. It worked. Lots of people had fun and amazing experience, it became the first Croatian larp that was novelized, and as with any larp there were some people it didn't work for.

But that question about doing something new remained.

Izgon: Ascendancy is very much a new larp, although it shares the setting with the previous ones. There will be different structure. Different character building. Different focus. Different mechanics. And a very much different feel. It will reflect stuff I learned over the years, such as during Enlightenment in Blood which is a major influence in design of Izgon: Ascendancy.

It'll be a spiritual successor of the first Izgon regarding ambition, to do something new that hasn't been done around these parts. A new experience for everyone involved. To redefine preconceived notions of how a larp can be made and played.

This larp is built for its' players, featuring highly collaborative play and tools to facilitate it. Players' perspective, playstyle, goals and viewpoints will be of highest priority, and this is truly being designed as a larp for its' players.

You may expect lots of interactions, and lots of stuff to do - as well as the ability to carve your own path, and go for your own personal ending.

Izgon: Ascendancy will be held December 1st-3rd in Zagreb, Croatia. More info is available on the website and facebook group.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...