Skip to main content

Local news: Sljeme 3 canceled - Maksimir 71 instead; Fallout 4; Sine Requie canceled; Izgon pen & paper RPG


The "Sljeme 3" larp by Ognjeni Mač - which was supposed to be organized this Saturday - had been canceled - instead, the larp will be adapted to their regular terrain in Maksimir park (around 5th lake) and it will be organized there instead, as "Maksimir 71". It will serve as an introduction to the upcoming "Jaska 12" larp scheduled two weeks after.

Ognjeni Mač has been testing its new rules recently - they had 2 tests on Maksimir already (I was on one of them) and their last test was a larger one this weekend in Letovanić (I wasn't present as I was on Demgard). However, Maksimir 71 (as well as Jaska 12) will be run using the old 2.1 ruleset, not the new one. There will be an interesting twist on Maksimir 71 compared to regular events: all players will play NPCs.

At the same time as Maksimir 71, there will also be a fourth event of the (freshly rebranded) Fallout Larp/Airsoft.


Sine Requie, which was due next week, has unfortunately been canceled due to terrain issues. Read previous articles on the subject here. The project has currently been put on ice until logistics will make it possible.

Mock-up logo

Also, I've been working on the pen&paper variant of Izgon, mostly to enrich the setting in areas where it's not possible to larp it - and perhaps to give the setting a new life once Izgon 2 ends? It will be run on Fate Accelerated. When? Well, I'm running the test game this evening. If things work, plenty of setting details will have to be put from my head to the paper. Maybe some time next year. After Izgon 2 for sure.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...