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Two battlegames, a board game, a feast and some postponing

Here's a short recap of three small larps which happened in the last three weekends which so far I haven't found the time to write about. They are:

  • Krvomeđe, April 21 (a battlegame event)
  • Maksimir 66, April 27 (a battlegame event)
  • Ognjeni Mač feast, May 5th (a feast)

With the nice weather returning, Krvomeđe got really populous again. I did not fight this time - I helped Ivo run everything, so I was a reeve this time, acting as a referee on the field in which several interesting battlegames were played - two variants of capture the flag, and a "goblin football" match (a very simplified variant of jugger).

I had to leave this Krvomeđe slightly earlier, as I was due to a certain board game. And it was not just any kind of board game - Sven, who runs the steampunk larp "Para pokreće svijet" is a board game designer. This specific board game was very much tied into the "world control" overtones of this larp, and it was a really nice touch. The battle played out was the one in the Balkan theatre of alternate-history 1901.

Before
After - a victory for France and it's allies

The pieces available to each side were pretty much a result of in-game actions both talked about with GM and performed live on Vrste and previous Steampunk larps.

My other larp experiences the next week were pretty much focused on finishing Izgon. The next larp I took part in was Maksimir 66 - again labeled as a battlegame event, but a very different experience to Krvomeđe. Only one person from Ognjeni Mač's OzOI team was present, however it seemed to be coorganized with the Green Banner players - it started with organized warm-up and stretching exercises, and then continued on to some class-based ditching. The next was another sort of a training program, in which players attempted some slower fighting with two-handed weapons, and taking wounds.

Two-handed weapon fighting explained
After that it was a time for the "linear dungeon" in which three teams tried a time-limited series of five challenges, all of them could be solved or defeated in one way only. Once that was done, it was time for some more fighting - however, I had to leave early again due to other obligations (and light ankle sprain I experienced, as well as the rather embarassing wardrobe malfunction I had).

The next event was the week later (read: last night) - again by Ognjeni Mač, however this was actually a role-playing event unlike the previous battlegames. It was a feast which reminded me a lot of the one five months ago in the same place. The difference was, this time instead of wedding, a new count was proclaimed. An assassination attempt was done in the same evening... The rest was pretty much the same. There was a 10 people tournament which was interesting, mostly due to the format which was dagger combat. I ended up second, after the newly proclaimed count. Otherwise, I did get some memorable moments with my character, but the event was mostly the introduction to the Jaska 11 event which will happen next weekend.

After Jaska, the series of larps will continue. Terra Nova 2013 is the weekend after, and a weekend after that is the Celtic feast. There's a short break then, and then it's time for the June series of larps.

Which might be smaller than originally planned. It appears that two larps set for June - the rockabilly larp and the mythological larp - will get postponed until autumn, which is mostly due to organizers' other obligations.

The larps still planned for June are the Fallout larp (starting on June 14th, sequel to the last one), Rajski Vrhovi XVIII (June 28-30), probably an Utvrda Svjetlosti larp at some date, and possibly some Maksimir/Krvomeđe in that time... Perhaps something else as well. We shall see.

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