Skip to main content

Second Larp Group Hangout announced - and some news from the group


"The Larp Group" which I'm a part of - we did the live panel on Hangouts recently, if you remember - is meeting once again in ten days. I'll join Kaza "Larp Girl", Callie and Martin  on Saturday, March 16th and it will be broadcast live on larping.org youtube channel, like last time. If you live in USA on the east coast, it will be one hour earlier than the previous Hangout - at 11 AM EDT. If you're in Europe, it will be TWO hours earlier - at 16:00 CET. The reason for this is the USA switching to daylight saving time earlier (March 10th) than us Europeans switching to summer time (March 31st). We'll be discussing how to get started on larp, and our personal experiences.

Our first video if you missed it - Physical Combat Rules

This was a busy weekend. While many Croatian larpers were on PoRtaL, and there was also a huge convention in the USA (Intercon M), two Larp Group panelists - Kaza and Callie - went to the first event of Callie's Eras Chronicles larp series. I'm specifically mentioning this because Kaza was playing Rose, a character which I wrote for her a couple of weeks ago. I'm deeply honored and touched about that.

Kaza Marie as Rose

That's all for this short update... Expect more articles soon. There's loads to write about recently.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...