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Maksimir 64 review

Me as Kain - dragging myself over the forests of Maksimir...
The 64th Maksimir was different. Since time immemorial (read: the first Maksimir larp in 2007.), it was held at the western side of the fifth lake in the Maksimir park. Two years ago, the location switched to another, some 100 meters away. Today, the larp location was on the eastern side of the lake - yay for a change! :)

An Uruk-hai sitting down.
We found the new location, and prepared for the game to start. There were some delays as some people were late and busy armoring themselves up, and GMs wanted to start with everyone around here.

Templars
and a friendly nun
The story was a continuation of that on Maksimir 63 - true to it, it was also in a different in-character location. There was a funny looking village in front, one half of it burned.

This is how it was represented
Basically, after some chatting with the villagers the demons attacked. Apparently, some portals to Hell got opened.


Except the demons, there was also fighting between some players. Sorting out our differences. We tracked the demons to a large hellgate.

Red tape up between the trees represents the gate. Down on the ground is flamewall.
Plenty of battle ensued, a big demon etc. The gate was closed. Rumors say there are more around. That's basically it. We packed up and went for some coffee/tea/beer.

Sowa, because he said I took no photos of him. He was there too. Just saying.
Next Maksimir is scheduled for April 13th. Before that, there's Sunčev Kotar - an event ran by several organizers in two weeks. I had a few quite powerful role-playing moments this event with some other players, which was nice. I fought. I had fun.

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