Skip to main content

Announcing Izgon - The Exile


Izgon (or The Exile as it would be its translation into English) will be a pervasive urban fantasy larp (with elements of SF) that I'm preparing. It will last over a month - from March 24th to April 28th. March 17th is the deadline for signups.

Here's a few things you can expect:

  • Play a double life - what you did so far (which can include other larps) and what you'll do this larp.
  • Zagreb-centered but playable worldwide - most of the players and content will be in Zagreb. However, everyone in the world will be able to play and contribute in some meaningful way (I might limit applications from abroad to some 10-ish max if plenty people sign up - if I talked to you about it you're in regardless).
  • Expect plenty of online communication.
  • This larp and its participants will not intrude into your work or your personal life.
  • You can expect some 20 hours of gameplay (if in Zagreb) over the month. More or less if you decide to do it that way. Around tenth to fifth of that time for players not in Zagreb.
  • Stuff will happen with no GM on the location - you can really meet anywhere and anytime in-character. High character involvement in deciding how this larp will run and work out. You're expected to write an in-character diary - that's how I'll find out about most of the stuff happening.
  • High secrecy. Don't confirm that you're going to the game to anyone. Don't confirm you're playing if asked (unless it would get you in serious trouble) until the larp ends on April 28th. We're going for full diegesis and immersion - everything will be as it appears to be. So your in-character you will know everything you do - one of the differences will be, your in-character self has never signed up for this larp. Secrecy will keep your surprise factor high as well as your consistency of character switch from off-game to in-game.
  • Everyone can be a participant. During the duration of your larp, we'll work hard to mislead you and trick you with in-game information presented to you as real. You'll never know if the person you are just talking to is a part of the game or not. (We won't get you in trouble though.)
  • You'll get your character prewritten for you, and based on your application form. There's a mechanism in place which will make this non-intrusive to your personal life. You'll receive your character, the larp setting and a few instructions before the larp starts.
  • If you don't start or end the larp in Zagreb it's OK. If you have a 2 week trip in the middle of the larp, or participate in another larp while Izgon lasts it's still OK.
  • This larp needs 10+ local players to run - if I don't get that number it will be canceled. We already have some of that number. The local player number will be capped at 30.
  • If you're over the number cap, you might be not given a regular character but influence the larp in other ways instead.
  • I might have lied about those number caps in the first place.
  • It's free for everyone to participate in - however I'd appreciate a small donation to cover the costs (there will be some) if you wish to play or otherwise support this larp.

Interested? Sign up here.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

It's been way too long without any updates

  I'm just back from PoRtaL XII, which was back in Plovdiv, Bulgaria, 6 years after PoRtaL VI , which is - incidentally - only 3 posts below this one on my blog, and I still remember it like it was yesterday. And this means I failed to review the past two year's PoRtaLs, also excellent. Here's some representation for them. Back during PoRtaL 10 in Krakow, I did a presentation called  Designing larps with intent . It was streamed, and can be found on Youtube. For PoRtaL 10, I also wrote and ran a larp Journey to Tau Ceti - an expanded version of the Arrival at Tau Ceti. I was a mess at documenting it, and it still remains in an unpublishable state. Both of these were run on Friday, which means I haven't really see much else on the convention that day, but I did on Saturday, when I was also able to play Ties that Bind larp by Alexandros Alexiou. I skipped Sunday, as we had to go early to drive home. For documentation purposes, full program listing is here . At next year...

Discord is up

More stuff from my PoRtaL XII talk,  Larps and Information Technology , seem to be coming true. In particular, the part about technology becoming old. And so it is with this blog. The technology it's built on is getting old and starts to not play as nice with modern browsers, plugins and smartphones as it used to. Specifically, the comment section doesn't seem to work for anyone. So I decided to open a discord to help us all connect in an easier way. If you are interested, join the Crolarper discord server here .