Skip to main content

My stuff on PoRtaL



PoRtaL is almost upon us and the program is up - in less than 48 hours we'll already be deep into presentations and discussions. So I thought this would be a good time to write something about stuff that I'll do there. I'll hold in total four presentations, two workshops and two larps.

Here's the schedule and short descriptions of what I'll do on this weekend

Friday, March 1st

Presentation: Terra Nova larp - 18:30 - 19:00

This will be a short review about what Terra Nova is about, what's been done on three Terra Nova larps so far and what the plans are for Terra Nova 2013.

Presentation: The Mixing Desk of Larp - 22:00 - 22:30

A short presentation of The Mixing Desk of Larp framework and the terminology used in describing it - a quick presentation of how different larps can be and what you get by changing the parameters.


Workshop: Create a larp - 22:30 - 23:00

Connected to the Mixing Desk of Larp presentation, it will be a workshop for a couple of people who'll design a larp this weekend (with a meeting every day) - it will be played as a "mystery larp" on Sunday. There are still free spots if you're on the convention - direct sign-up link is here.


Saturday, March 2nd

Workshop: Ars Amandi - 11:00 - 13:00

A powerful nordic larp method for simulating sex and intimacy by Emma Wieslander. The method will be explained, practiced, and several different scenarios played. Thanks to +Lizzie Stark for some tips on how to run this workshop. You can sign up for it here.

Larp: A Party Full of Secrets - 19:30 - 23:00

Of all the larps on this convention, this one will last the longest and take the most people. It will introduce some new things in Croatian larp (especially considering subjects of the larp) and I'm really looking forward to it. The backstory goes like this: Everything is about to change - to you and your friends. You've known them for years now, and this is the last time you'll see a lot of them. Life draws everyone in his or her own direction and everyone has some secrets. This is the last time you're together as a group of friends and it's time to do everything you missed doing so far. A modern-age larp for 6-20 participants (min. 3 male, 3 female). Clothes: modern, night club style. Ars Amandi can be used on this larp. There will be only one run of this larp - so sign up here. After it, I'll publish full game documents online under Creative Commons.




Sunday, March 3rd

Presentation: Amtgard 8.0 - 15:00 - 15:30

A new version of the Amtgard rules is coming - vastly different from what's familiar to most players from Croatia who played under versions 6 and 7. It's rewritten from scratch. This presentation will cover the most important changes.

Presentation: Pervasive larp and the announcement of the larp Exile - 15:30 - 16:00

A little bit about pervasive larps and how they differ from ARGs and other pervasive games. Exile... well, it will be a convention exclusive, but expect info about it here soon after convention.

Larp: Death of the Japanese Emperor - 19:00 - 21:00

Another run of the Death of the Japanese Emperor - a larp for 4-8 people accused of murdering the current Emperor of Japan and their misadventures in prison. If you missed it in December, now's your chance so sign up here.



That should cover it... See you on PoRtaL!

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...