Skip to main content

Krvomeđe: fighting in the snow




Yesterday's Krvomeđe was a very interesting one. Well, first of all it suffered from a bad case of no-show - surprizingly, considering the popularity of the December battle. Only three of us appeared, so we weren't able to have the usual battlegames - Krvomeđe has the only regular battlegames in Croatia, featuring fighting (and no RP). We had several duels instead and went off to get a nice, warm cup of coffee. It's a pity that few players showed up - fighting in that snow that was there was something that's quite new, but it's probably what scared most of the potential players.

The snow was not overly deep, but the top of it was hard due to last week's rains, so an icy crust formed on top of the ice. On some parts you could walk on top of it - on others, or if you pressed on top of the ice hard enough, you could sink into the ankle-height snow, throwing you slightly off balance and slowing you down a bit. I guess lightweight combatants could probably run on top of the snow cover...



Temperatures were sunny, and sun reflected on the whiteness of the snow - making the battlefield extremely bright. Temperature was comfortably just under freezing, and the area was not windy, so it was quite comfortable - not to mention memorable due to the beautiful snowy environment.

Fighting on other types of the terrain could also be interesting...

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...