Skip to main content

Croatian LARPs and languages used


Croatian LARP has been quite international for the last year. We had very few major LARPs without at least one visitor from another country.

Of course, there was never any problem with our visitors from Serbia, as Serbian is almost the same language (linguistically, if not politically).

It was Martin who was our first regular player from another country. He doesn't speak Croatian well, but he understands some as he also speaks Czech and Slovenian. With him around, the players fell into a complex, yet very interesting and rewarding pattern - despite the fact that all our players speak English, some chose not to do so in-character. In-game communication was still possible between them to a degree, and players basically built those communication diffilculties in-character on purpose to enrich character interaction in a non-standard way and make our story more interesting.

However, that approach didn't work once we got visited by Sarah last October, who didn't speak Croatian or any related language. It required a different approach, and not everyone was able to react accordingly just yet. Me and some other players did plenty of translation on that event to make sure she understood what was going on. After it, we basically decided to relax our sometimes strict roleplaying requirements, as enjoyment of our visitors should come first - so if you don't speak Croatian and can't understand what's going on, our players will gladly help you. And in a quicker manner than when Sarah was here.

With the high likelyhood that we're gonna get visited by Slovenians this year, and possibly even Bulgarians, things are certainly getting interesting, as they are closely related to Croatian, allowing basic communication, but sometimes details can get lost. Had a similar experience this weekend in Slovenia - plenty of Slovenian was understandable to me, but not everything, so sometimes we've fallen back on English (and I did get that feeling they understood us better than vice versa). Older generations of Croats would probably find this less of an issue than we did since they got much more exposure to Slovenian (and vice versa). But we can still get understood, there's English to fall back on, and their presence would enrich our LARPs - and Bulgarian players would be in a similar situation here.

There are plenty of ways to deal with linguistic diversity on LARP. Yet most of them are fun, interesting and enrich our game as much as our visitors themselves.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...

It's been way too long without any updates

  I'm just back from PoRtaL XII, which was back in Plovdiv, Bulgaria, 6 years after PoRtaL VI , which is - incidentally - only 3 posts below this one on my blog, and I still remember it like it was yesterday. And this means I failed to review the past two year's PoRtaLs, also excellent. Here's some representation for them. Back during PoRtaL 10 in Krakow, I did a presentation called  Designing larps with intent . It was streamed, and can be found on Youtube. For PoRtaL 10, I also wrote and ran a larp Journey to Tau Ceti - an expanded version of the Arrival at Tau Ceti. I was a mess at documenting it, and it still remains in an unpublishable state. Both of these were run on Friday, which means I haven't really see much else on the convention that day, but I did on Saturday, when I was also able to play Ties that Bind larp by Alexandros Alexiou. I skipped Sunday, as we had to go early to drive home. For documentation purposes, full program listing is here . At next year...