My post from two days ago might be misunderstood as promoting Power play. As in getting as strong as possible, munchkinism, creating godly characters etc. It is not so. As I have said, roleplay is and always should be the best measure of someone's actual effectiveness. Researching LARP across the world, I have found out about various LARP communities, systems, and how they handle stuff. Croatian LARP, evolved mainly from Amtgard, is very American in its style. Which means rigid rule system, good selection of classes, some competitiveness, and yes most of our weapons are boffers. At the time, it was probably the best system to implement: it's rather easy to learn for new players - especially in a country that was unaccustomed to LARP, equipment is cheap to make etc. Note that I don't believe that one system is inherently better or worse than other. Every LARP system has its beauty, what makes it exciting and fun, and its flaws. High competitiveness commonly leads t...