Skip to main content

LARP Maksimir 42

On Saturday two days ago it was nice and sunny. Perfect time for a quick LARP. Never mind that it was a day before Easter and that we all had egg painting and stuff with our families. The amount of people who attended was a bit over 20, which is awesome considering the date. It was a 42nd short LARP in Maksimir park in Zagreb, organized by Udruga Ognjeni Mač. They take only a couple of hours, no entry fee, and they're done on no budget at all - but they still manage to be awesome most of the time ;) and keep the story going between our big LARPs.


This is one of those times. I was one of the NPCs - we changed roles rapidly this LARP, which explains why our costumes were underwhelming, especially considering our big LARPs. We were first playing some peasants, rebuilding the village of Bijela Vriština (White Moor) which was recently recaptured from the undead, when a scripted fight broke out between two peasants about the ownership of a certain meadow. Players got distracted, and we sneaked off and went to play a band of goblins who considered the meadow to be their own. You can see me in the pic above playing a goblin leader claiming it was his meadow - arguments such as "I was the first to take a dump here" were used.


Filthy humans, of course, claimed the land belonged to them. The battle ensued, and us goblins ended up routed. We took a couple of lives with us though. Always take goblins seriously. After that battle, we switched back to playing peasants for a bit. And there was one turkish trader selling stuff to other characters.


Some weird cultists appeared as well, pushing the main quest forward, messing with highly suspicious boxes of "holy dust". Some had zombie slaves too (yes, I was one of those too).


Two cults each had its own box. When two boxes gathered in the same place - the unholy circle or something - their plan became clear to players. They planned to resurrect an old warrior to fight for them. However, the ritual got botched, and instead of their desired results an abomination came out, a result of two corpses which got somehow mixed up together (yes, one of them was the warrior they tried to resurrect). I don't have any pic of the abomination (it was played by a guy who was photographing this event... and his girlfriend), but it was cool. Couple of us also played angry shades. Oh yeah, we made a massacre out of PCs... yes, they emerged victorious in the end.


The cultist survived though. He summoned two more shades (I was one again), and made a last attempt to subjugate PCs. He was quickly put to his death, but he did make an impact.
Unfortunately, that battle gave a good distraction to some members of the mysterious Fire Cult, and they started a fire in a church in the middle of Bijela Vriština... And found an unlikely occupant in it.
Also, in an unrelated side quest, a lost cow has been found.

So, that's about it. Not bad for some three hours of gameplay. Organization-wise, we thought it's gonna be a mess - one of the new GMs was leading the event, and it suffered from organizational hiccups - but players loved it, so it was a success. The story continues next LARP.

You can view the full gallery here.

Comments

Popular posts from this blog

The 15 rules of larp

The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name. The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is available here ) 1. Don’t play a mighty warrior; play a warrior and be mighty. Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out. 2. No one cares about you...

Mind's Eye Theatre: Werewolf The Apocalypse rulebook review

Available on DriveThruRPG Just under three years ago I wrote a review for  Mind’s Eye Theatre: Vampire the Masquerade rulebook . It was the first book published by By Nights Studio, and a year later I reviewed one of its supplements - Storyteller Secrets . Now, after a long period of work, after the success of their kickstarter campaign, By Night Studios finally released the full version of the new larp rules for Werewolf the Apocalypse setting. This was preceded by various alpha, beta, gamma, delta and omega slices - each containing a different playtest version of the rules, slowly released from September last year until July this year. First impressions were that the artwork is very cool, and that the book is HUGE. Numbering at 762 pages, that's over 200 pages more than Vampire the Masquerade. But before I start going in-depth, I'd like to mention that this blog's readers come from various backgrounds - and I'll adjust my review accordingly. I assume I'...

TESC IV: Ebonheart review

TESC is a Croatian Elder Scrolls-inspired larp, started by Marko Zadro and ran by him and his team for more than 4 years so far. During its first two years of existence, four larps were ran (the second was the one actually counted as first, as first larp was counted as playtest) which were well-received, well-visited and raised the visual level of Croatian fantasy larps. Yet TESC IV: Ebonheart was a whole different beast altogether. General ideas were formed by organizers far before the logistics to do them became available, and 2.5 years elapsed between the previous larp of the series and this one. Also, this is the first larp so far directly inspired by the organizer's (and mine) favorite game of the series, Morrowind. Inspired by the European blockbuster castle larps, TESC IV became the first Croatian blockbuster castle larp - although at the far lower entrance price (€85 as opposed to €500+ price typical of those). While this means production values weren't exact...